leARn: a Tool for Teachers
Defining the Problem
Students struggling to learn how to manipulate fractions.
Proposed Solution
Giving teachers an AR tool that give students a visual representation of fractions for use in solving fraction problem sets.
My Role
UX Designer/Researcher, Programmer, and Documentarian
Accessibility
In an effort to make this tool as accessible to teachers as possible, we developed it to run on most IOS and Android devices by using print at home fraction cards for image tracking.
Gamified Learning
Using tangible interactions with an application designed to take advantage of reward learning, our system uses tactile, visual, and auditory stimuli to keep students engaged.
User testing and Iterating
Usability testing in-classroom and at project showcases to discover short-comings and create road maps to resolve them making the application more useful.
Wireframing and Interaction Design
Initial sketches of wireframe flows
Simple touch/swipe interactivity to navigate to specific lesson problem sets
UI overlay for the AR camera view with Submit Button for final answers
Attempt delayed “Hint” feature and both a success and failure card pop-up with vibration and sound effects. Navigation buttons dependent on problem # within the problem set
App Prototyping/Card Tracking
Created target marker cards that 3D AR objects are tracked to
Created 3D Fraction models to test the AR tracking and app logic
Usability Testing
Partnered with ASU Prep Online to bring the tool into the classroom for testing with students
Collected observational data, as well as qualitative and quantitative survey data to find ways to improve the experience